Prepare and launch a FluidX3D GPU wind simulation (builds the solver from source, runs on the GPU). LICENSE: FluidX3D (ProjectPhysX) is free for NON-COMMERCIAL use only — public research, education, or personal use. Commercial use is not permitted. See the FluidX3D LICENSE.
Input
Name
Nickname
Description
Buildings
B
Building geometry to voxelize.
ABL
ABL inflow from the 'ABL Flow' component — the SAME boundary condition OpenFOAM uses. Supplies reference speed, reference height, roughness length and flow direction. Uses the first wind direction (FluidX3D runs one direction per case).
Settings
S
FluidX3D run settings (optional; defaults used otherwise).
Dir
Working directory (optional; default ~/Eddy3D/FluidX3D).
Prepare
P
Build the case + solver from source (does not launch).
Run
R
Prepare (if needed) and launch the GPU solver.
Output
Name
Nickname
Description
Logs
L
Run log / status.
Folder
F
FluidX3D case root folder.
Case
C
FluidX3D result (VTK directory) — plug into the Probe component's Case input.