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Mesh Settings - [source code]

Configure mesh refinement, layers, and grading for Eddy3D.

Input

Name Nickname Description
RefLvl Refinement level inside the refinement box (higher is finer). Optional; default is 2.
BldgLvl Refinement level for building surfaces. Optional; default is 2.
FeatLvl Refinement level for building edges and corners. Optional; default is 2.
GroundLvl Refinement level for ground/terrain surfaces. Optional; default is 2.
Layers Number of prism layers to add. Optional; default is 4.
AddLayers Enable prism layer addition. Optional; default is false.
Snap Snap the castellated mesh to the input geometry surfaces. Default is true (snapping on).
GradXY Adaptive grading strength in X/Y: 1 = uniform, up to 10 = cells concentrate hard over the building and coarsen toward the domain edges.
GradZ Adaptive grading strength in Z: 1 = uniform, up to 10 = cells concentrate over the building height and coarsen aloft.
Adaptive Enable adaptive grading near buildings. Optional; default is true.

Output

Name Nickname Description
MeshSet Mesh settings for snappyHexMesh and blockMesh.