
Configure mesh refinement, layers, and grading for Eddy3D.
| Name | Nickname | Description |
| RefLvl | | Refinement level inside the refinement box (higher is finer). Optional; default is 2. |
| BldgLvl | | Refinement level for building surfaces. Optional; default is 2. |
| FeatLvl | | Refinement level for building edges and corners. Optional; default is 2. |
| GroundLvl | | Refinement level for ground/terrain surfaces. Optional; default is 2. |
| Layers | | Number of prism layers to add. Optional; default is 4. |
| AddLayers | | Enable prism layer addition. Optional; default is false. |
| Snap | | Snap the castellated mesh to the input geometry surfaces. Default is true (snapping on). |
| GradXY | | Adaptive grading strength in X/Y: 1 = uniform, up to 10 = cells concentrate hard over the building and coarsen toward the domain edges. |
| GradZ | | Adaptive grading strength in Z: 1 = uniform, up to 10 = cells concentrate over the building height and coarsen aloft. |
| Adaptive | | Enable adaptive grading near buildings. Optional; default is true. |
Output
| Name | Nickname | Description |
| MeshSet | | Mesh settings for snappyHexMesh and blockMesh. |