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Cull Ground Mesh

Cull Ground Mesh

Remove ground mesh faces that intersect buildings.

Creates analysis ground mesh with building footprints cut out. Can be slow for large meshes - consider using QuadRemesh first.

Eddy3D 0.5.0.815

Input

  • Bldg
    Joined building mesh for intersection.
  • Ground
    Ground mesh to cull. Consider QuadRemesh for control.
  • Target
    Target number of faces in output mesh. Default: 50000
  • Tri
    Convert quads to triangles in output. Default: True

Output

  • Mesh
    Ground mesh with building footprints removed