Cull Ground Mesh
Cull Ground Mesh
Remove ground mesh faces that intersect buildings.
Creates analysis ground mesh with building footprints cut out. Can be slow for large meshes - consider using QuadRemesh first.
Eddy3D 0.5.0.815
Input
-
Bldg
Joined building mesh for intersection. -
Ground
Ground mesh to cull. Consider QuadRemesh for control. -
Target
Target number of faces in output mesh. Default: 50000 -
Tri
Convert quads to triangles in output. Default: True
Output
-
Mesh
Ground mesh with building footprints removed
